SIG-Library

Query returned 11501 results.

UNEXPECTED DISCOVERIES AND THEIR ENHANCEMENT OF THE DESIGN PROCESS

Mejia, Luis Alfonso; Arango, Hugo Dario; Chandrasekera, Tilanka // 2018
The design process has evolved with the inclusion of technology, affecting the creative process. Digital media tools have become for design studios and educational facilities a setting for idea ...

University as a Laboratory: Exploring how engineering education can support industrial needs

Henriksson, Fredrik; Johansen, Kerstin; Wilhelmsson, Malin // 2018
Universities have two major tasks; generating knowledge through research and educating students for academia, the public sector and the industry. In this paper, the authors explore how engineering ...

USE OF ANALOGY IN DESIGN TEAMS: STEPS TOWARDS A COMPUTATIONAL MODEL AND CONCEPTUAL INSIGHTS

Singh, Vishal; Casakin, Hernan // 2018
This paper presents a computational framework to study the effects of the use of analogy in design teams on team cohesion and team collaboration. The paper also reports on the new conceptual insights ...

USER EXPERIENCE DESIGN VALUE FRAMING BASED ON SERVICE INNOVATION: STORYTELLING AS AN INTERVENTION TO SUPPORT AGING-IN-PLACE

RAZMI, FATEMEH // 2018
Based on reports both to the “Nation on Livable Communities” and to “Nordic Centre for Welfare and Social Issues”, aging-in-place is outlined as a desire of 90 percent of adults over the age of 65 ...

USING INSTAGRAM TO INCREASE STUDENT ENGAGEMENT WITH DESIGN HISTORY

Cardall, Hannah Quinn; Howell, Bryan Franklin // 2018
In today’s rapidly evolving design disciplines, design history students should demonstrate an understanding of the social and cultural impact of design of both historical and contemporary designers ...

USING MDM AND RANDOM WALK FOR ANALYZING THE COMBINED INFLUENCING STRENGTH OF RISK-DSM

Zou, XingQi; Yang, Qing // 2018
In the complex R&D process, changes from function and component may cause uncertainties. To solve the problem, the paper builds Multi-domain Matrix (MDM) of “function-component-risk” to identify risk ...

USING THE FIVE FACTOR MODEL TO STUDY PERSONALITY CONVERGENCE ON STUDENT ENGINEERING DESIGN TEAMS

Stidham, Hallie; Summers, Joshua; Shuffler, Marissa // 2018
The goal of this work is to identify changes in self and peer evaluations of personality among team members using the Five Factor Model. Multidisciplinary teams of five students in an undergraduate ...

USING THE NEW WORKING SPACE MODEL FOR THE DEVELOPMENT OF HYGIENIC PRODUCTS

Beetz, Jean-Paul; Schlemmer, Pia Dorothea; Kloberdanz, Hermann; Kirchner, Eckhard // 2018
Hygienic design is of fundamental importance in the development of food processing machines. A hygiene appropriate design leads to lower maintenance work for machine operators and to clean food free ...

USING THE POTENTIALS OF ADDITIVE MANUFACTURING BY A SYSTEMATIC LINKAGE OF THE MANUFACTURING PROCESS TO PRODUCT DESIGN

Würtenberger, Jan; Reichwein, Jannik; Kirchner, Eckhard // 2018
This paper shows a way for a systematic linkage of knowledge about additive manufacturing to the development process using a design pattern matrix. The potentials of additive manufacturing are ...

Using VR to improve design of assembly tasks and to increase efficiency in conducting the tasks

Eriksson, Yvonne; Sjölinder, Marie; Söderberg, Jonas // 2018
In this paper we discuss how theories of vision, touch, sound, and learning behavior can form a basis for the development of a testbed through which real-life task performance can be compared with ...

V-MODELS FOR INTERDISCIPLINARY SYSTEMS ENGINEERING

Graessler, Iris; Hentze, Julian; Bruckmann, Tobias // 2018
Changes in products, markets and technologies influence the development process and its approaches. The V-Model of the VDI 2206 from 2004 is an important basis for the industrial application of ...

VALUE CREATION MECHANISMS IN PRODUCT VARIETY DEVELOPMENT

Pakkanen, Jarkko Tapani; Juuti, Tero Sakari; Lehtonen, Timo Artturi // 2018
The aim is to study value creation mechanisms in product variety development and to discuss how the mechanisms could be used in communicating and evaluating the business potential of product variety ...

VALUING THE HAPTIC: THE CUTANEOUS AND THE KINESTHETIC

Scully, Amos // 2018
The haptic aesthetic is a critical aspect of almost every object and environment. Design of objects needs a strong working relationship between the visual semantic with the haptic feedback. Some ...

VERBAL ENGAGEMENT IN TEAMS SOLVING A CONCEPTUAL DESIGN TASK

Martinec, Tomislav; Horvat, Nikola; Škec, Stanko; Štorga, Mario // 2018
The paper represents an explorative step in studying the effect of problem-solving styles on verbal engagement in teams solving a conceptual design task. The selection of VIEW problem-solving style ...

VIRTUAL AND MIXED PROTOTYPING TECHNIQUES AND TECHNOLOGIES FOR CONSUMER PRODUCT DESIGN WITHIN A BLENDED LEARNING DESIGN ENVIRONMENT

Bordegoni, Monica; Ferrise, Francesco; Wendrich, Robert; Barone, Sandro // 2018
Both physical and virtual prototyping are core elements of the design and engineering process. In this paper, we present an industrial case-study in conjunction with a collaborative agile design ...

VISIONING THROUGH DIVERSITY: ‘OPEN VISIONS’ – AN OPEN, DIGITAL COLLABORATIVE RESEARCH TOOL FOR DESIGN CLASSROOMS, INDUSTRY AND CITIZENS

Barhad, Koby; Veres, Angelika Seeschaaf // 2018
Open Visions is a digital tool that responds to hegemonic constraints and diversity needs in the context of industrial design pedagogy. The aim of this project is to integrate a multitude of ...

VITALISING HEALTH PROMOTING TECHNOLOGY FOR ELDERLY IN DESIGN EDUCATION

Cappelen, Birgitta; Andersson, Anders-Petter // 2018
In this paper, we reflect on developing a course in design of health promoting technology for elderly, within the field of Tangible Interaction Design (TID). The pedagogical goal is to develop ...

WE NEED TO TALK ABOUT IT – PLACING DIALOGUE AT THE CENTRE OF DESIGN EDUCATION

Ferreira, João // 2018
This paper presents a model of teacher-student one-on-one interaction in the design studio we termed design conversations. The purpose of this paper is to describe guidelines for novice studio ...

WHAT DESIGN PRACTICES DO PROFESSIONALS USE FOR SUSTAINABILITY AND INNOVATION?

Faludi, Jeremy; Agogino, Alice M. // 2018
Interviews with 27 professionals were performed to investigate what designers, engineers, and their managers value in sustainable design practices, and see how sustainable design practices might also ...

WHEN LIFECYCLE COST ANALYSIS ENABLES STRATEGIC DESIGN CONSIDERATIONS

Altavilla, Stefania; Montagna, Francesca // 2018
The literature on cost-estimation is full of examples that methodologically explain the construction of models. In this paper, we showed how such methods when correctly implemented represent a source ...

WORKSHOP METHOD FOR EARLY SUSTAINABLE PRODUCT DEVELOPMENT

Schulte, Jesko; Hallstedt, Sophie I. // 2018
It is in the early phases of product development that most of a product’s life-cycle sustainability impact is determined. This study presents a workshop method that has the purpose to support ...

WORKTIME AND CREATIVITY – THE MEDIATING ROLE OF PROBLEM STRUCTURING

Ori Ronen, Gabriela Goldschmidt, Miriam Erez // 2018
The relationship between creative processes and problem structuring (PS - selfinterpretation of a problem while solving it) is often overlooked in research. We explored how PS affects the outcome’s ...

WORLDS APART AND CLOSE TOGETHER: RELATING MECHATRONICS AND PROJECT MANAGEMENT RESEARCH

Flening, Elias; Jerbrant, Anna // 2018
While they originate from different contexts and values, the Mechatronic and Project Management research communities are both committed to the study of the process of complex engineering systems ...

‘Is this wallet made of real leaves?’: A Study of Sustainable Materials' Emotional Experiences

Bahrudin, Fadzli Irwan; Aurisicchio, Marco // 2018
In a linear economy most resources used are disposed of at the end of their life. In order to move towards a more sustainable future, many product stakeholders are adopting circular economy processes ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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