VIRTUAL PHYSIOLOGICAL ANTHROPODYNAMICS
DS 32: Proceedings of DESIGN 2004, the 8th International Design Conference, Dubrovnik, Croatia
Year: 2004
Editor: Marjanovic D.
Author: Muftić, O.; Milčić, D.; Baksa, S.
Section: DESIGN RESEARCH AND TECHNOLOGY
Page(s): 429 - 434
Abstract
A new biomechanical three-dimensional (3D) model for the human body based on computer-generated virtual model is proposed. Using maps obtained from the special kinds of photos of the body of a real subject, it is possible to attribute personality to the virtual character, while computer animation offers dynamic of movements and characteristics within the confines of space and time of the virtual world. A new approach to computer-generated animation of virtual 3D characters called «VatoSABA» (1. version) using in one software package minimal costs and ease of operation, charateristic for key frame animation, as well as accuracy and speed, that is characteristic for motion caputre systems. As an example is presented simple 3D model of the human jaw.
Keywords: anthropodynamics