SIG-Library

Query returned 11238 results.

Target weighing - A new approach for conceptual lightweight design in early phases of complex systems development

Albers, Albert; Wagner, Daniel; Ruckpaul, Anne; Hessenauer, Benjamin; Burkardt, Norbert; Matthiesen, Sven // 2013
This research suggests a new approach in early stages of product development, aiming at a lightweight orientated functional concept design. Based on the systematic approaches of target costing and ...

Task furniture in education: design, science and industry creating solutions to support 21st century learning

Milton, Alex; Mc Mahon, Caoimhe; Dennehy, Simon // 2013
This paper seeks to describe the methods and initial outputs generated by the Task Furniture in Education (TFE) project, a Marie Curie FP7 (IAPP) Industry-Academia Partnerships and Pathways funded ...

Teaching design theory: scaffolding for experiential learning

Hiort af Ornäs, Viktor; Keitsch, Martina // 2013
A future in ever changing professions requires design students to become competent in engaging with different types of knowledge. This article argues that teaching students the ability to reflect on ...

Technology as a design strategy for products useful for elderly people in Indian context

Kumar, Aditya; Das, Amarendra Kumar // 2013
The number of Elderly People in India is increasing and this has opened up a new area in products and services to cater to this need. Until now due to the prevailing joint family structure, elderly ...

Testing the value of TRIZ and its derivatives for knowledge transfer in problem solving attempts by multidisciplinary teams

Schöfer, Malte; Maranzana, Nicolas; Aoussat, Ameziane; Bersano, Giacomo // 2013
The design process of ever more complex products requires an increasing amount of knowledge originating in ever more distant domains of expertise. However, in order to make the knowledge transfer ...

The characteristics of form in relation to product emotion

Jamaludin, Mohd Syafiq; Zulkapli, Muhammad Fadli; Zainal Abidin, Shahriman // 2013
This study is to investigate the use of visual analogy in design characteristics. The main purpose is to provide an understanding of how product design can affect or influence user emotion. Emotion ...

The communication patterns of engineers within an SME in 2012

Gopsill, James Anthony; McAlpine, Hamish Charles; Hicks, Ben James // 2013
The communication patterns of engineers has been well researched over the past decades. However, due to the rise of new communication technologies and their speed of inception within society, it can ...

The creative act is done on the hybrid machine

Wendrich, Robert E. // 2013
Ideas are hard to find, people love to have ideas! Having lots of ideas looks like you really are very creative and that you must posses very special talents more than anybody else around you. Often ...

The database of motion constructed by focusing on mimetic words—For designing a creative and emotional motion

Koguchi, Yohei; Yamada, Kaori; Taura, Toshiharu // 2013
We have been developing a method to design a creative and emotional ‘motion’ that may resonate with deep feelings that are difficult to describe verbally. In our previous study, we proposed a ...

The development of a Lego Mindstorms-based curriculum for design and ergonomics students

Garrett, David W.; Underwood, Peter J.; Jun, Gyuchan Thomas // 2013
Design students' understanding of design processes and their ability to continually improve on them is a fundamental concern in design education. This paper discusses a curriculum development project ...

The DNA of design and design signature: A perspective in motorcycle design

Chandra, Sushil // 2013
Designers have to frequently face the two terms: the DNA of design and design signature, though no scientific definitions for these two terms are available. This study attempts to formulate a ...

The effect of digital media on design communication and creativity in a design group: A studio as a case study

Chen, Zi Ru // 2013
Design is a group behavior and creativity is the result of social interaction. Digital media are regarded both as the environment in which designers accomplish creative ideas and as a platform of ...

The efficacy of a CDIO-based integrated curriculum as preparation for professional practice in product design and development

Hermon, John Paul // 2013
The School of Mechanical and Aerospace Engineering at Queen’s University Belfast started BEng and MEng degree programmes in Product Design and Development (PDD) in 2004. Intended from the outset to ...

The estimation of product-development project delay caused by imperfect communication in outsourcing

Oh, Gyesik; Hong, Yoo S. // 2013
As competition in the market becomes fierce, companies are required to develop a new product within short duration. One of methods to accelerate the product development is concurrent engineering ...

The impact of complexity on manufacturing performance: A case study of the screwdriver product family

Park, Kijung; Kremer, Gul // 2013
Although many publications have addressed how to handle the increase of complexity in a modern manufacturing system, most researches have focused on complexity in either product design or production ...

The importance of common sense: ergonomics in design education

Davies, Philippa; Bingham, Guy // 2013
Ergonomics is often just considered by designers and engineers as ‘common sense’. Given this perception what is the rationale for including ergonomics with Product Design curriculums? This paper ...

The influence of technical expertise on managerial activities throughout the innovation process

Rekonen, Satu M.; Björklund, Tua A.; Liikkanen, Lassi A. // 2013
This paper investigates the management activities of the project managers of six new product development projects based on a longitudinal, interview-based study. The study compared how the managerial ...

The innovation paradox: starting from what is ‘known’ to facilitate the discovery of the ‘unknown’

Vandenhende, Karel // 2013
How can we teach students to design creatively? From the literature on early stages in effective learning processes, we know that for education to be effective, design assignments should evolve from ...

The interaction of product noise and form design in evoking users’ responses

Ab. Hamid, Abu Hanifa; Zainal Abidin, Shahriman; Abdullah, Mohamad Hariri // 2013
The human mind automatically combines the two types of information received through different senses such as the sense of seeing and hearing. This combination creates new information that will ...

The language of collaborative engineering projects

Hicks, Ben // 2013
The challenges of managing large, long-life, distributed engineering projects are discussed and the need to improve monitoring and control in order to reduce over-runs, improve productivity, better ...

The making of a journey-identifying new design approaches in contemporary art

Sjovoll, Vibeke; Gulden, Tore // 2013
This article explores how approaches identified in contemporary art can offer new perspectives in design education. The inquiry is done by involving product design students in such approaches through ...

The network topology of open innovation freelancing

Pourmohamadi, Morteza; Dong, Andy // 2013
eLancing is an emerging paradigm for outsourcing technical services wherein freelancers bid on projects posted in a large-scale online marketplace. When viewed in concert with other open innovation ...

The potential of low cost topology optimization

Beger, Anna-Lena; Brezing, Alex; Feldhusen, Jörg // 2013
Topology optimization (TO) is a powerful tool to generate forms for structural parts. Used at the beginning of the design process, it can generally lead to a reduction of iteration loops and an ...

The role of the design coach - a novel approach to achieving 360 collaboration between industry and higher education

Styger, Lee Edward Jan; Ellis, Ian // 2013
There is significant latent design talent within the broader business community, however, much of the design potential is isolated, and, lacks the necessary focus to manifest positive commercial ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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