SIG-Library

Query returned 11238 results.

Understanding Creativity through Play

Paul, Skaggs; Bryce, Twede // 2016
The objectives of this study are to explore how aspects of creativity and play relate, to call attention to significant commonalities between these two that may be overlooked, and to understand how ...

UNDERSTANDING DESIGN THINKING IN DESIGN STUDIES (2006 - 2015): A SYSTEMATIC MAPPING STUDY

Paula, D.; Cormican, K. // 2016
Design Thinking (DT) has been heralded as a well-suited methodology in encouraging innovation and economic growth. Although DT has been studied in many research areas, no systematic research effort ...

UNDERSTANDING THE RELATIONSHIP BETWEEN DESIGN MARGINS AND TRADE-OFFS

Lebjioui, S.; Eckert, C. M.; Earl, C. // 2016
To achieve an objective designers often need to make trade-offs between multiple parameters. In incremental design or during the design process an additional objective is often to minimise the ...

USER-CENTRED APPROACH FOR PRODUCT-SERVICE DESIGN USING VIRTUAL MOCK-UPS

Peruzzini, M.; Marilungo, E. // 2016
Product-Service System (PSS) allows creating new business opportunities for companies, but also new challenges. The research defines a user-centred design methodology for PSS, which includes ...

USING CONTESTS FOR ENGINEERING SYSTEMS DESIGN: A STUDY OF AUCTIONS AND FIXED-PRIZE TOURNAMENTS

Chaudhari, A. M.; Thekinen, J. D.; Panchal, J. H. // 2016
With the increasing interest in using open innovation and crowdsourcing contests for engineering design, there is a need for understanding how different types of contests affect the outcomes. While ...

USING MOVING IMAGE TO FACILITATE STORYTELLING AS AN IDEATION METHODOLOGY AND A PLATFORM TO ENHANCE THE INTEGRATION OF INTERNATIONAL STUDENT COHORTS WITHIN PRODUCT DESIGN EDUCATION

Firth, Richard; Stoltenberg, Einar // 2016
The use of moving image within HE (Higher Education) Product Design is increasing. Here, film is
commonly used as a tool for the presentation of concepts or finished objects, as an instructional ...

Using Personas in Ideation Workshops

Florian, Rittiner; Johannes, Heck; Mirko, Meboldt; Martin, Steinert // 2016
We show how the persona methodology can be successfully applied to promote usercentricity
in short-term ideation workshops. For this research, we observed 20 teams of Swiss
Small and Medium-sized ...

USING SECONDARY VIDEO MATERIAL FOR USER OBSERVATION IN THE NEEDFINDING PROCESS FOR NEW PRODUCT DEVELOPMENT AND DESIGN

Blindheim, J.; Wulvik, A.; Steinert, M. // 2016
This paper introduces secondary video observation as a fast, versatile and inexpensive tool for needfinding in the early stage of product development and design. Based on comparing the traditional ...

Using Watson for Supporting Design Creativity

Ashok, Goel; Parul, Awasthy; Brian, Creeden; Mithun, Kumble; Shanu, Salunke; Sriya, Sarathy; Abhinaya, Shetty; Divya, Vijayaraghavan; Bryan, Wiltgen // 2016
We describe an experiment in using IBM’s Watson tool in a Georgia Tech Spring 2015 class
on compu-tational creativity. The semester-long projects in the class used Watson as a tool to ...

VALIDATION OF THE ECO-TRANSFORMITY METHOD

Midžić, I.; Štorga, M.; Marjanović, D. // 2016
This paper presents validation of a method for qualitative environmental evaluation of product concepts. The basis of the Eco-transformity method are five environmental criteria. Criteria outcomes ...

VIRTUAL CONTEXTUAL VALIDATION OF TECHNOLOGIES AND METHODS FOR PRODUCT DEVELOPMENT

Isaksson, O.; Bertoni, A.; Levandowski, C.; Müller, J.; Wiklund, D.; Johansson, P. B. V. // 2016
In this paper the use of virtual demonstrators as means to contextually validate both design methods and novel Technologies in advance of industrial Product development. Since maturity requirements ...

WHAT CAN ENGINEERING DESIGN LEARN FROM GAME DESIGN AND ITS PRACTICE?

Mombeshora, M.; Dekoninck, E. // 2016
While the context within which engineering design is conducted undoubtedly differs from that of game design, both are design activities similar to each other. By adopting a formal approach to, this ...

What Captures Gaze in Visual Design? Insights from Cognitive Psychology

Andersen, Emil; Maier, Anja // 2016
Visual information is vital for user behaviour and thus of utmost importance to design. Consequently, tracking and interpreting gaze data has been the target of increasing amounts of research in ...

What is Creative Design Thinking for Innovation?

Toshiharu, Taura // 2016
In this talk, I am going to discuss the essence of Creative Design Thinking for Innovation. First, I begin by saying that creativity for innovation can be classified into two types: the ...

WHAT ON EARTH IS RESPONSIBLE INNOVATION ANYWAY? (AND HOW TO MAKE IT HAPPEN)

Bailey, Mark; Sams, Phil; Spencer, Nick; Bentham, Ashleigh; Bayliss, Becky // 2016
The case for Responsible Innovation has been well articulated in the areas of science research and
Corporate Social Responsibility in business. This paper presents a case for adopting a ...

WHAT'S THE BENEFIT OF PROBLEM EXPLORATION?

Vasconcelos, L. A.; Crilly, N.; Chen, C.-C.; Campos, F.; Kelner, J. // 2016
Models of the design process often start with activities of problem exploration before generating ideas, but the benefits of exploration have not been properly investigated. We did an experiment with ...

WHICH HYGIENIC PRODUCTS FOR WHICH CONTINENT? DESIGN FOR USAGE AND SUSTAINABILITY

Leroy, Y.; Yannou, B.; Murthy, L.; Lallmahomed, A.; Yannou-Le Bris, G. // 2016
All women have to deal with menstrual cycles.The paper proposes to investigate usage and sustainability performances of four hygienic solutions, i.e. environmental, economic, hygienic, comfort and ...

WINNING FORMULAS FOR METAPHOR DESIGN: A CASE STUDY OF DESIGN COMPETITIONS

Wang, H.-H. // 2016
This paper introduces a set of winning formulas for metaphor-oriented design competitions from one hundred entries. Structure mapping theory is used to describe the similarity-based metaphor quality ...

X FOR DESIGN, A DESCRIPTIVE FRAMEWORK FOR MODELLING THE COGNITIVE ASPECTS OF DIFFERENT DESIGN ACTIVITIES

Filippi, S.; Barattin, D. // 2016
Classic design activities start from functions and end defining the product structure. The literature offers tools to model the cognitive aspects of these activities. The analysis of recent design ...

Zustandsdiagnose von Maschinen im Kontext von Industrie 4.0 unter Einsatz von Data-Mining Methoden  (Members only )

Küstner(1), Christof; Mitsch(1), Jürgen; Hegwein(1), Matthias; Fröhlich(2), Moritz; Meintker(2), Nico; Mönks(2), Konrad; Wartzack(1), Sandro // 2016
Today, the machine industry offers a range of After-Sales-Services, including the installation and commissioning of the purchased products, the provision of spare parts, inspections or comprehensive ...

‘ONE THING BETTER’ AND ‘REDESIGNING DESIGN EDUCATION’ - A COLLABORATION BETWEEN INDUSTRY AND ACADEMIA

Forkes, Andrew; Cooper-Wright, Matt // 2016
The Design industries are in positive flux and academia is trying to follow the pace as best it can;
however some of the structures within academic frameworks restrict flexibility to mimic an ...

‘What Ideality Tool’ (The WIT) for Product Design Briefs Fusion and Confluence in Design Management

Weiss, Alon; Avital, Iko; Das, A.K.; Gedalya, Mazor // 2016
This article presents the essential advantages in using an innovative design tool that enhances the values of sustainable design management, applicable for product designers and design managers, ...

“IT’S PART-TIME - BUT STILL NOT AS WE KNOW IT!” - ANOTHER EVALUATION OF A FLEXIBLE LEARNING MENG

Humphries-Smith, Tania; Benjamin, Christopher; White, Matthew // 2016
This paper reports on the evaluation of the effectiveness of delivery of a flexible learning MEng(Hons)
Engineering course at Bournemouth University (BU) and its integration with level 3, 4 & 5 ...

A BAYESIAN NETWORK APPROACH TO IMPROVE CHANGE PROPAGATION ANALYSIS

Lee, Jihwan; Hong, Yoo S. // 2015
Predicting and analysis of change propagation is one of the important issues in engineering change management. In this paper, we illustrate how the Bayesian network (BN), which is emerging tool for a ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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