SIG-Library

Query returned 11501 results.

Fundamental challenges in developing Internet of Things applications for engineers and product designers

Heinis, Timon; Gomes Martinho, Carlos; Meboldt, Mirko // 2017
Decreasing cost for computing power, connectivity and electronics arouse potential for a variety of Internet of Things (IoT) applications but the development of value-adding IoT applications evolves ...

FUTURE SCENARIOS IN GENERAL DESIGN EDUCATION AND 21ST CENTURY COMPETENCIES

Ringvold, Tore Andre; Digranes, Ingvild // 2017
The latter part of the 20th century and the beginning of the 21st century has seen societies changing in a more rapid speed, and what is seen as important competencies have changed. There is an ...

Future-adaptability for energy and resource efficient vehicles

Nyström, Thomas; Svengren Holm, Lisbeth; van Loon, Patricia // 2017
In contrast to linear business models, circular business models (CBMs) assign the product value and its lifecycle responsibility to a manufacturer or service provider where customers get access to ...

GAME DYNAMICS IN DESIGN - A PROCESS TO ACHIEVE CREATIVE AGENCY (TO GIVE PEOPLE A CHANCE)

Sjovoll, Vibeke; Gulden, Tore // 2017
Product designers often take it upon themselves to define environments, problems, and solutions for others. Unfortunately this can serve to arrest the potential engagement for people and block the ...

Gathering and analysing external influences on the product design - a case study

Kammerl, Daniel; Echle, Stefan; Mörtl, Markus // 2017
The early phase of each development process is characterised by severe decisions under great uncertainty. To facilitate these decisions, it is crucial to know the (external) influences on the product ...

Generic approach to plausibility checks for structural mechanics with deep learning

Spruegel, Tobias; Schröppel, Tina; Wartzack, Sandro // 2017
The simulation of product behavior is a vital part in virtual product development, but currently there is no tool or method available that can examine the quality of FE simulations and decide ...

Generic generative design systems to imprint personalities in consumer products: Preliminary results

Beghelli, Alejandra; Briede, Juan; Carrasco, Miguel; Prieto, Pablo // 2017
Generative design is a computer aided design system that automatically or semi-automatically produces design solutions. Generative design systems help designers to save time and labor during the ...

GIZMO – ARCADIA, THEATRE, CREATURES AND ORCHESTRA

Brand, Andrew; Childs, Peter R.N. // 2017
Gadgets enthrall and delight. We are surrounded by the outcome of centuries of invention and associated refinements of machines enabling our lives. Many of these rely in their formation on prior ...

Good product line architecture design principles

Mortensen, Niels Henrik; Løkkegaard, Martin // 2017
Based on existing research concerning product architectures Du et al. (2001), Ericsson and Erixon (1999), Levandowski et al.(2014), Bruun et al. (2015) and studies of more than 200 product ...

Graph-based similarity analysis of BOM data to identify unnecessary inner product variance

Schmidt, Michael; Gehring, Benedikt; Gerber, Jan-Sebastian; Stocker, Johannes Michael; Kreimeyer, Matthias; Lienkamp, Markus // 2017
This paper contributes to the fields of variant management and product family design. The focus lies on analysing historically grown product portfolios in order to reduce unnecessary inner variety. ...

GROWING SPACES: DEVELOPING A SUSTAINABILITY–LITERATE GRADUATE

Andrews, Deborah; Soares, Susana // 2017
Knowledge of the principles of sustainability is of paramount importance to designers because they make a significant contribution to the majority of designed products, systems and society in ...

HANDLE DIAMETER AND THE INFLUENCE ON THE ERGONOMICS OF CRUTCHES

Bertolaccini, Guilherme da Silva; Vasquez, Melissa Marin; Bianchi, Ana Carolina; Sandes, Frode Eika; Paschoarelli, Luis Carlos; Medola, Fausto Orsi // 2017
The research in the field of ergonomics can contribute to the design process of Assistive Technologies using objective and subjective data measurements. The auxiliary crutches are assistive devices ...

Helping inhabitants in energy saving and getting inputs from usage for eco-design: Cooking case study

Abi Akle, Audrey; Lizarralde, Iban // 2017
Inhabitants use energy to perform various activities of daily life in the private sphere i.e. the household scope. The activities they undertake are stochastic in nature and difficult to predict. ...

Herausforderungen in der Validierung der Variantenbeschreibung komplexer Produkte  (Members only )

Felix, Braun; Matthias, Kreimeyer; Bastian, Kopal; Kristin, Paetzold // 2017
Due to an increasing demand for products with many variants, variant-oriented data models to describe product architectures are used in combina-tion with PDM-systems. When modeling complex product ...

Heterogeneous engineering: Essential bridge implementing creative design

Smulders, Frido // 2017
‘engineered’ by validated research methods from the K-space. Further research needs to address the complexity of real-life socio-interactive situations. The paper shows that the engineering act in a ...

Holistic approach for design and re-design of production units

Stäbler, Markus; Weber, Jakob; Paetzold, Kristin; Vielhaber, Michael // 2017
This paper presents a novel approach to enable change within the life cycle of a production unit and enhance the usability of a re-design and change process by consistent interaction between the ...

How can design science contribute to a circular economy?

Pigosso, Daniela; McAloone, Tim // 2017
Circular Economy is increasingly seen as a key approach to operationalising goals and supporting the transition to a sustainable society by enhancing competitiveness and economic growth. Creating a ...

HOW DESIGN EDUCATION CAN SUPPORT COLLABORATION IN TEAMS

Kiernan, Louise brigid; Ledwith, Ann; Lynch, Raymond // 2017
Design education has moved towards a collaborative practice where designers work in teams and with other disciplines to solve unstructured problems. Along with the cognitive skills involved in the ...

HOW DESIGNERS LEARN - OBJECTS OF KNOWLEDGE REPRESENTATION AS MEANS OF KNKOWLEDGE TRANSFER

Pavel, Nenad // 2017
This article focuses on design practitioner’s facilitation of knowledge transfer at the boundaries of communities of practice. As design problems are becoming more complex and problem aspects turn ...

HOW ELDERLY PEOPLE EXPERIENCE VIDEOS IN MOOCS

Nishchyk, Anna; Sanderson, Norun Christine; Chen, Weiqin // 2017
Massive Open Online Courses (MOOCs) are becoming increasingly popular. They give people an opportunity to take courses for free and learn at their own pace, thus making education more accessible for ...

How explicit are we in a design meeting: Investigation on meeting knowledge structuring with design rationale

Dai, Xinghang; Velde, Frank // 2017
Knowledge management can improve a company's competitiveness by managing organisational knowledge as a company's capital. However, the knowledge produced in a meeting is hard to be captured due to ...

HOW LIGHTING DYNAMICS CREATE SOCIAL INTERACTIVE GAME

Atighi Lorestani, Elham; Khalili, Maryam // 2017
By entering preschool age, children’s understanding of the world increase significantly and their interactive worlds extend excessively. This will impact not only their social connections but also ...

Human-centred design blending smart technology with emotional responses: Case study on interactive clothing for couples

Weizhen, Wang; Nagai, Yukari; Yuan, Fang // 2017
Following the further development of the Internet of Things (IoT), rapid dissemination of smart clothing will begin. Previously, researchers have generally focused on high-tech approaches to ...

Hybrid top-down and bottom-up framework to measure products' circularity performance

Saidani, Michael; Yannou, Bernard; Leroy, Yann; Cluzel, François // 2017
Industrial practitioners are increasingly willing to shift their products and businesses into more circular models. Circular economy paradigm requires optimization of system rather than components. ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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